// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Subsystems/Text3DEngineSubsystem.h"

#ifdef TEXT3D_Text3DEngineSubsystem_generated_h
#error "Text3DEngineSubsystem.generated.h already included, missing '#pragma once' in Text3DEngineSubsystem.h"
#endif
#define TEXT3D_Text3DEngineSubsystem_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin ScriptStruct FGlyphMeshParameters **********************************************
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_23_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FGlyphMeshParameters_Statics; \
	TEXT3D_API static class UScriptStruct* StaticStruct();


struct FGlyphMeshParameters;
// ********** End ScriptStruct FGlyphMeshParameters ************************************************

// ********** Begin ScriptStruct FText3DCachedMesh *************************************************
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_67_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FText3DCachedMesh_Statics; \
	TEXT3D_API static class UScriptStruct* StaticStruct();


struct FText3DCachedMesh;
// ********** End ScriptStruct FText3DCachedMesh ***************************************************

// ********** Begin ScriptStruct FCachedFontMeshes *************************************************
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_82_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FCachedFontMeshes_Statics; \
	TEXT3D_API static class UScriptStruct* StaticStruct();


struct FCachedFontMeshes;
// ********** End ScriptStruct FCachedFontMeshes ***************************************************

// ********** Begin ScriptStruct FTypefaceFontData *************************************************
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_99_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FTypefaceFontData_Statics; \
	TEXT3D_API static class UScriptStruct* StaticStruct();


struct FTypefaceFontData;
// ********** End ScriptStruct FTypefaceFontData ***************************************************

// ********** Begin ScriptStruct FCachedFontData ***************************************************
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_155_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FCachedFontData_Statics; \
	TEXT3D_API static class UScriptStruct* StaticStruct();


struct FCachedFontData;
// ********** End ScriptStruct FCachedFontData *****************************************************

// ********** Begin Class UText3DEngineSubsystem ***************************************************
TEXT3D_API UClass* Z_Construct_UClass_UText3DEngineSubsystem_NoRegister();

#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_200_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUText3DEngineSubsystem(); \
	friend struct Z_Construct_UClass_UText3DEngineSubsystem_Statics; \
	static UClass* GetPrivateStaticClass(); \
	friend TEXT3D_API UClass* Z_Construct_UClass_UText3DEngineSubsystem_NoRegister(); \
public: \
	DECLARE_CLASS2(UText3DEngineSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Text3D"), Z_Construct_UClass_UText3DEngineSubsystem_NoRegister) \
	DECLARE_SERIALIZER(UText3DEngineSubsystem)


#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_200_ENHANCED_CONSTRUCTORS \
	/** Deleted move- and copy-constructors, should never be used */ \
	UText3DEngineSubsystem(UText3DEngineSubsystem&&) = delete; \
	UText3DEngineSubsystem(const UText3DEngineSubsystem&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UText3DEngineSubsystem); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UText3DEngineSubsystem); \
	DEFINE_DEFAULT_CONSTRUCTOR_CALL(UText3DEngineSubsystem) \
	NO_API virtual ~UText3DEngineSubsystem();


#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_197_PROLOG
#define FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_200_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_200_INCLASS_NO_PURE_DECLS \
	FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h_200_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class UText3DEngineSubsystem;

// ********** End Class UText3DEngineSubsystem *****************************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Unreal_Projects_Text3dPluginFix_Plugins_Text3D_Source_Text3D_Private_Subsystems_Text3DEngineSubsystem_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
