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FreeHover: PreRelease test!
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-=Info=-
FreeHover is a Game inspired by the game "HoverRace(by Grokksoft)"
For More info on HoverRace, check www.HoverRace.com

-=controls=-
similer to hover race! arrows, and right shift
second dummy player may respond to WSAD - but i havnt checkd

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-=Known Bugs=-
-havent done proper player collision yet(fairly high priority)

FIXED-player-player collision needs height limit...

-player-player collision bouncyness(though i can think of a few ways to od this, i want to get it closer to HoverRace(just noticed this is the first known bug too))

-if you hit a wall where two rooms join, the collision may not be accurate, this shouldnt be too hard to fix(rare, so low priority)

-Sometimes, you can "stick" in a wall(rare, so low priority)

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-=TODO=-
-get physics closer to HoverRaces, eh? (make totaly configurable?)

-code 3d objects (should be easy to base off the poly/room class)

-fuel and speed zones

-mines, rockets, canz/boosts

-better interface(well, an interface at least - the cool speed bar, and speed rel to dir would be nice)

DONE! -textures (room for improvment - if wall is tall, double tex, pixel shaders?)

DONE! -skybox thing (well,its there but its pants)

DONE! -can only jump when on the ground(and, when on thr ground, you are a funny colour! (untill i add the sounds))

-networking....

-Multiple HoverCrafts!

-sound

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-=Contact=-
e-mail:
chozabu (at) gmail (dot) com (just incase spambots check inside zips.. XD)


-=Credits=-
-Me! Alex PB (e-mail above)
-The HoverRace.com forums, for (sort of =D)constructive critisim and testing
more soon?

-=libs used=-
-OpenGL
-SDL
-SDL_Image(and stuff it depends on i spose)
-Compiled with MinGW
-Developed wih CodeBlocks


---please dont redistribute at the moment!---